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If you get stuck and have pushed the story too far too quickly a tip I saw to get around that is go into a mission, complete one objective then withdraw.
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Best way to injure the pilot is knockdown (breaking legs/stability damage), headshots, crits on ammo, or breaking the left or right torsos. Blowing off both legs gets you 2 parts, a lethal headshot or pilot incap w/o breaking both right and left torso (I think from my experience it's ok to break one of them, not totally sure on it though) gets you 3, and killing the center torso gets you just one. You get more parts the less destroyed the mech is (so long as it has 1 point of structure ldft its not destroyed).
#BATTLETECH HEAVY METAL EXPANSION FORUM UPDATE#
Last update was at 9 16:49:01įor those who dont know, you need 3 salvaged parts of the same mech (and variant! Can't build a locust m with locust v parts) and it auto builds itself. It's a point of credit in the game's favour that it makes you want to replay unfairly stacked missions as opposed to giving up and calling the game horsecrap, though it would obviously be better if you didn't have to.
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There's also anecdotal evidence that contracts get harder with each campaign mission you complete, though considering how irrational the contract difficulty is, I'm not sure if that's true or it just feels like it's true. From what I can tell, this is the normal experience contract difficulty RNG is pretty loose, and there are some which you'll be reloading a few times if you want to try and complete them-ignoring the people who claim "you're not supposed to be able to win every fight, suck it up and git gud". After hammering Withdraw, deciding it was bs, and reloading the pre-battle autosave, it put me against the Manticore and SRM Carrier again, but also mainly lights with a single medium, which was infinitely more tolerable. I've had 1.5 skull missions with two lances of mediums, a Manticore, and an SRM Carrier that had converged on my lance by round 3. I can't handle 6 mixed med/light + 1-2 heavies /heavy 'Mechs in each mission.ĭon't worry, the skull-rating counts for guff all. I just need more money, and to find worlds that aren't all 2.5 Skull in difficulty. Not sure what is going on but I felt better after the head shot and recovery last night. A couple of people above have had different experiences than I have had and playing last night I head shot a mech and got all three parts like they said is supposed to happen but when I legged that Panther the rest of it's body was intact (should have gotten two pieces from that apparently) and another mech that I DFA'ed and hit it's head only gave me 1 piece also. I'm thinking there may be a bug or some random chance involved as you said. I only just saved her in my first campaign, but she succeeded in getting herself killed in my second, half because she tries to walk into middle and get surrounded, all the while spreading her shots as best she can to minimise her effectiveness, and half because the game apparently has an erroneous trigger for the "breach the prison" objective and it triggered before either of the gates had even been touched and before I'd jumped inside the walls, so I basically had 2 turns of being able to do sod all to help out. In the Liberation of Weldry campaign mission, where Kamea says "I'll send you support" but actually means "I'm going to come alone and unescorted from the opposite end of the prison and try and manfight an entire enemy lance, but you'd better keep me alive because I'm important".
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